AI Insights · Timothy · April 2023
Top 5 Low Poly Games on Android in Oceania: Q1 2023 Performance
Discover how the top 5 low poly games on Android performed in Oceania during Q1 2023, with insights on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 low poly games on the Android platform in Oceania showcased varying trends in downloads, revenue, and active users. Here’s an overview of their performance based on data from Sensor Tower.
Roblox experienced fluctuations in weekly revenue, starting at $223K at the end of December and ending at around $121K in the last week of March. Weekly downloads saw a peak of 17K in late December, gradually declining to approximately 11.7K by the end of March. The game maintained a robust weekly active user base, averaging around 870K throughout the quarter with minor variations.
Frozen City showed a relatively steady weekly revenue, ranging from $15K to $18K. However, its weekly downloads experienced a downward trend from 8.4K at the end of December to around 4.4K by late March. The game’s weekly active users saw a peak at the beginning of January with nearly 13K users, stabilizing around 12K by the end of the quarter.
Eatventure had consistent weekly revenue, fluctuating between $4K and $5.3K. Downloads started strong at 5.2K in late December but decreased to about 3K by the end of March. The game’s active user base remained relatively stable, averaging around 21K to 24K weekly.
CubeCrafter saw modest weekly revenue, peaking at $460 in mid-January and tapering off to $93 by the end of March. Downloads peaked at 11K in mid-January before declining to approximately 1.2K in the last week of March. Active users were highest in mid-January at about 18K, stabilizing around 8K by the end of the quarter.
Idle Office Tycoon- Money game displayed steady weekly revenue, ranging from $2.2K to $4.5K. Downloads varied, reaching a peak of 4K in late January and dropping to around 2.1K by the end of March. The game’s active users hit a high of 5.9K in late January but decreased to around 3.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.